Fixing Downloads

April 27, 2016 by Adam in Dragon Age

It's interesting how long it's been since my last update. Sadly I haven't had time to return to the mod scene - too busy raising children. Over the years I've continued to get some very kind emails from people who have played my games. One day I hope to get back into things. Hope springs eternal.

In the meantime I've fixed the download links, dusting off the installers and posting files to Microsoft's OneDrive. Hopefully it works for everyone.

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Modding, How I Miss Thee

January 07, 2011 by Adam in Dragon Age

It's been over a year since my last post, which is one of those signs that I haven't been able to do any modding lately. I finalized my divorce last week, and life is settling, but it continues to be extremely busy and full.

I miss modding keenly, and have recently been wanting to do something again. I've yet to crack open either Dragon Age or Neverwinter Nights. I'm tempted to do something quick and simple for NWN2 again. I still get e-mails, and their enthusiasm sparks my interest. Some day soon, perhaps.

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Playing Dragon Age

November 16, 2009 by Adam in Dragon Age

Well, needless to say, it's been awhile since my last post. Mostly I've been playing the official Dragon Age campaign with my surprisingly limited free time, getting ideas for what I want to do. I'm loving the game itself, and thought they did some pretty amazing things with cutscenes and I'm generally enjoying the story and personalities of the characters.

I'm still trying to figure out which systems I want to bring into my campaign. I'm still pondering items like gifts and friendship bars. There won't be an overland map for the first module, but perhaps later on.

My main issue continues to be lack of time, which I suppose could change any time.

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Testing Dialog

November 05, 2009 by Adam in Dragon Age

I continue to work on the beginning of the module, trying to set the mood and humor of the place. Today it was writing dialog and seeing how recorded dialog could be properly attached to the game. So far, it's working relatively well.

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NDA Lifted, All Systems Go

November 04, 2009 by Adam in Dragon Age

The Non-Disclosure Agreement has been lifted and I can talk freely now. After over a year of silence, I just want to say how impressed I've been with Bioware. At our first toolset conference, they listened carefully to all our thoughts and concerns. Now that the game is released, I can say that all our major issues have been addressed. While the toolset is challenging to work with at times, it's an amazing platform that should let me build some wonderful modules. I have a long road ahead of me. I'm starting fresh with the story, dialog, scripting, and have much to learn about the toolset. That being said, I have faith that I can put something together that entertains and enlightens. Since we can now share everything, I thought I'd show off the intro cutscene to Dreamer.

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Once More Into the Breach

November 01, 2009 by Adam in Dragon Age

Just to clear up some of the mystery of my last post, I'm in the process of getting divorced. Not having foreseen this particular life event, I was pretty incoherent for a few weeks. Strangely I seem to have adjusted and am working hard towards making my new life. My wife and I are relatively amicable, avoiding lawyers and generally agreeing on finances and child custody, so we're hoping for a relatively good divorce.

In terms of module making, I completely lost interest for awhile. In the last week, I've reinstalled the Dragon Age toolset and have cheerfully started writing dialog and making areas. It's a pleasant distraction during this transition and my son likes to help me work. The story is largely changed, but not entirely bleak. I'm hoping for moments of humor and hijinx as the player wanders through Nightmare.

I'm still not sure how much time I'll have to spend on module making. My current thinking is that I focus on story, dialog, and avoid some of the more time-consuming scripting systems I've done in the past. I'd love to do another card game, but we'll see what I can manage in the months ahead.

It feels good to be back and I appreciated everyone's notes and e-mails of support. They helped carry me though a hard time and I deeply thank you all.

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Personal Problems

August 31, 2009 by Adam in Dragon Age

I just wanted to give a quick update, as I haven't given one in a long while.

Dark Waters is out and seems to have been well received. Three years of work finally done.

Unfortunately my personal life has taken a massive turn for the worse. I've lost all interest in anything except make sure my kids and I are happy and well. I'll be on hiatus, who knows for how long. Some of my plans may come to fruition. For now, I need to step back and take care of my personal life.

Many thanks to all the fans out there. I hope I've been able to spread happiness to people in times of trouble, or given a pleasant distraction for a few hours.

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Back But Not Caught Up

August 14, 2009 by Adam in Dragon Age

I returned from my UK adventures last weekend, but have barely had a chance to breathe until recently. My apologies to everyone who e-mailed me while I was gone. I'm trying hard to work through my InBox, but have yet to tame that beast.

The Dark Waters release seems to have gone relatively well. I had a number of bug reports that I'm still gathering and sorting through. Otherwise people seem to enjoy the variety in gameplay and endings.

I'm torn between working on cleaning up Dark Water issues and digging into my Dragon Age module. It calls to me with a siren's song, promising wonders beyond that of mortal reckoning. Well, maybe not quite that much, but I just got a new build of the toolset and can't wait to fiddle with the latest features.

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Every End is a Beginning

July 20, 2009 by Adam in Dragon Age

Though Dark Waters is finally considered done and released, the bug reports have already started to trickle in. So far, most of them are familiar. Sometimes modules get corrupted for no particular reason. Occasionally there are issues with Robert not appearing in DW1 in the right place. Fortunately there are workarounds for both.

I'm starting a list of other bugs, and hopefully will get some time to investigate further. The timing of release is a little crazy, as I'm leaving the country for England this Saturday. Maybe I can find some time after my return.

Like with all endings, it also marks the migration of my hobby time to Dragon Age. I'm still under NDA and can't talk about the toolset itself, but I can talk about some of my activities around it.

The plot for Dreamer continues to come together and I spent some time this weekend writing dialog. As usual, I'm shooting for a mix of funny and clever, though I don't always succeed with either. I'm also starting to hear the characters' accents when I write the lines, which hopefully isn't a sign I'm becoming imbalanced.

When I'm off on my trip to England, hopefully I can draw inspiration from the place. I'll certainly have long plane rides to get some writing done.

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All Systems Go

July 09, 2009 by Adam in Dragon Age

Just to be sure, I tested both the Isle of Insanity and Drake's voiced lines myself this morning. They both seem good enough, so I think we're ready to go.

I still have a few gripes with the Isle of Insanity. The GUI doesn't close, which is minor. On a more major note, you can't lose any more. It looks like in the last NWN2 patch, the OnDamaged event stopped firing when a creature is killed. Because of this, the sanity you're supposed to be defending can never actually die, the attackers will just keep coming until you kill them all, and you don't have to restart from the beginning.

While this wasn't my intended version, it's still fun and more importantly, it works. I'm fine sticking with it for now.

At this point, I think I'm waiting to hear from the Vault admin with a list of questions. I have a preview video ready to upload, and I think we're in the final days before release.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.