Testing Dialog

November 05, 2009 by Adam in Dragon Age

I continue to work on the beginning of the module, trying to set the mood and humor of the place. Today it was writing dialog and seeing how recorded dialog could be properly attached to the game. So far, it's working relatively well.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.