Though I'm always nervous about doing so, I ...

March 13, 2008 by Adam in NWN2

Though I'm always nervous about doing so, I ended up making a new build tonight in preparation for Friday's release. Raphael finished his Lord Brighton voices. The readme file got updated. I fixed a couple minor issues with the High Seas system. There was one semi-serious bug with High Seas where if you captured a pirate ship and returned to port, it would still be there afterwards. It turns out I wasn't making the captured ship enough like a player ship, and I think that's finally working properly now.

You can grab the latest files here:
Dark Waters 1 (full)
Dark Waters 2 (full)

If someone with far too much time on their hands wants to give it a shot and capture a pirate ship, that would be lovely.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.