One of the recurring themes of Dark Waters is...

March 11, 2008 by Adam in NWN2

One of the recurring themes of Dark Waters is the coming of magic. In the third Act, this takes on a more physical aspect with a giant Veil that stretches across the sea. The sea and islands on the other side of the barrier are different. This morning I hooked up High Seas to these new islands, so modules that were merely little test systems now feel like part of a larger game.

I need to finish up writing my responses to the Vault interview today. With luck, tomorrow is the release day. For those who are curious, here are the bug notes from yesterday's fixes. I'm really glad to take care of the crash bugs that have been plaguing me for so many months.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.