Well, the first pass of the animations is done

June 20, 2004 by Adam in NWN1

Well, the first pass of the animations is done. It's not perfect, but I think it might be good enough for the moment. Most of the issues are with the longer two-handed weapons such as the quarterstaff. It used to be that the pole was held on the opposite side of the hand. Now it's on the right side, but a little bit out of the hand. It looks a little weird, but it's not terrible.

I had fun adding the "open jaw" animations, which seem to make the model look more feral. It's the small things that count.

If you're interested in taking a look and testing it out, I've put the file here. Feel free to send me any comments you might have.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.