I added in the deep water tiles yesterday, th...

May 11, 2004 by Adam in NWN1

I added in the deep water tiles yesterday, though I think I want to tweak them some more. They're not obviously deep to the player, so it's not always clear why you can't move to certain areas. There's a whole bunch of more things I'm considering tweaking and changing about the tileset, but I think the basics are there. It really needs some integration with the grass tilesets from the rural terrain, so I may have to do some fiddling with heights and such. Should keep me busy.

On the Demon front, a couple developments. Magnus is going to allow other module builders to use the music from Demon, of which there's quite a lot. I think I also have a technique to strip out all the CODI content from the module and still leave it playable. That should allow me to start up testing which has been delayed for quite some time. We'll see how it goes.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.