Well, I have the skeleton of a beach tileset ...

April 30, 2004 by Adam in NWN1

Well, I have the skeleton of a beach tileset functioning. I have the wet and try sand terrains in place. There's a lot of issues, however, from texture problems to lighting weirdness. I haven't even started with the water yet. It's not bad for a couple days' work, but there's much that can be improved on.

In terms of the Sigil tileset, I conceded defeat with my one tile, turning off shadows on the offending mesh. Even creating a dummy shadow caster ended up making weird banding shadows across the other geometry. Blah. As for today, I'll probably do more shadow checking as well as creating some edge tiles. Work goes on.

permalink| comment

Older Posts

Links

Dragon Age
Dragon Age Central

Interviews, etc.

Why We Fight

About Me

I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.