I've been knee-deep in bug fixing as of late

March 31, 2004 by Adam in NWN1

I've been knee-deep in bug fixing as of late. I think I have Anera's AI problem figured out, a consequence of my earlier "improving" the scripts. I'm not positive it's resolved, but I can say that she did a great job at cleaning the clocks of all the end battle bad guys while I twiddled my thumbs and admired the view.

I also fixed an issue with associates not moving where I told them to go. Another silly problem with me incrementing a variable by two each time instead of just one. Oops.

My bug list is still reasonably sized, including a couple odd ones. I'll continue to work on it today and then hopefully start in on the beta testing later this week. There's a bunch of things that I'd like to do still, but there comes a time when it's best to just get something out the door.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.