I've been working on multiplayer aspects late...

February 25, 2004 by Adam in NWN1

I've been working on multiplayer aspects lately, seeing if I can get two players all the way through the complex first part of the module. So far, I haven't been able to, but it's mostly dumb little issues that have been stopping me. Teira, in particular, had some bugs in her conversation and tags on a cutscene version that made me go through again from the beginning. Still, I have hope that I should be able to do it shortly. I'm juggling some ideas that would allow multiple players to have different demon incarnations. It's a bit of work, so I'm not sure I'll get to it.

Testing for the new version of the Demon Cards module goes well. No errors reported yet. Jazael has been having problems getting on the Internet so I've been trying to use his time wisely.

For those of you who can't get enough of me on the net, I have a little blurb on the FiringSquad site. The editor wanted a few sentences on why I thought Neverwinter Nights was great. There's also a review of Dreamcatcher 1 up on the Vault.

I'm not sure how much I'll be able to do today. I've taken the day off work to help out at our co-op preschool, so I'll be wrangling 5-year-olds. I've also got to jump on e-mail for awhile and make sure all the assorted testing is on track.

permalink| comment

Older Posts

Links

Dragon Age
Dragon Age Central

Interviews, etc.

Why We Fight

About Me

I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.