Amazingly, I did get some time to work on the...

January 16, 2004 by Adam in NWN1

Amazingly, I did get some time to work on the Struggle area. The Neutral path is quite complex scripting-wise. I still haven't worked in the disguise functionality yet, though I think I have most of the dialog in place now. With luck, I can finish that up today and perhaps work on more henchmen dialog and flavor text that's not plot-critical but makes the story so much nicer.

I figured a workaround for a shadow issue that's been bugging me. I made some Interior tiles for the Omelas area, but there were gaps in the shadow next to the walls. It turns out that if I simply made the area bigger, the nearby tiles would cast a lovely shadow and it looked normal again.

I also worked a bit with Papermonk over at CODI to get the Demon Card game rolling. We're going to try to put together a little "marketing" thing, getting the anticipation up while final testing is done. I'm thinking a Card of the Day or some such thing. Shouldn't be long now.

As an aside, it looks like Dreamcatcher is up for Module of the Year and doing quite well so far. I have funny feelings about these sorts of contents. They tend to make me jittery as if I now have to work extra hard to earn everyone's feelings about me. I just need to remind myself that I'm doing it because it's fun.

permalink| comment

Older Posts


Dragon Age
Dragon Age Central

Interviews, etc.

Why We Fight

About Me

I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.