June 25, 2009 03:04 by Guy Incognito

I caught the ghost ship with a carrack. I'm guessing that gnome ship with the better hull is supposed to be meant for it. I just um... kept talking to the ship to keep it from running away and managed to board it with my hull at 3%. That ship is invincible after you catch it though. For osme reason, I think it would be better if the ship was slow in the battle since the sails are nothing but tattered rags.


June 25, 2009 03:10 by tellner

Does anyone have hints on how to get close enough to the Ghost Ship to board? It either runs away or sinks me with one, maybe two shots.


June 24, 2009 12:34 by NWN Player

... okay, I have to correct myself: Pause mode works, sort of, just takes a lot of time until it actually freezes all action. And I managed to cheat my way through this. Still, I think that whole thing needs some more work.


June 24, 2009 12:11 by NWN Player

SPOILER ALERT



Don't know where else to mention this, so...

The Isle of Insanity deserves its name, because it is unplayable. From the 7th wave or so, the lag makes it impossible to do anything useful. It's not an FPS problem, but my PC just stutters around, it's impossible to move or give commands. Another odd effect I've never seen before is that entering pause mode seems somehow only to affect my PC as well, the enemies keep moving and fighting (and smashing their target to pieces). Hopefully I'll find a way to cheat through this for now, as the rest of the mod is great.


June 24, 2009 02:10 by Guy Incognito

...or Stephen hawking. Whichever one is less cranky.


June 24, 2009 02:05 by Guy Incognito

I noticed something funky about the submarine (and I'm not talking about the smell).
The game crashes(when walking through the transition to the underwater fun zone) when I have an earring equipped or activated I guess. Also it's cute how a baby submarine follows you out of the deep... That other automaton(you know the one) needs a voice. May I suggest a little Steven Hawking?


June 21, 2009 06:51 by aki

the talk table is missinf rom your installer


June 21, 2009 09:12 by Jameso

The marketing dept. in charge of promoting DA seems to be pushing the untraviolence and sex. Maybe they're pushing for the Xbox crowd than the pc.


June 20, 2009 12:09 by J

They aren't plugging the DA toolset very much, certainly not like they did with NWN. The built in version control sounds great though.


June 20, 2009 07:19 by Jeremy

Agree with Jameso.


June 19, 2009 10:06 by Jameso

The toolset is half the reason why Iam getting Dragon age. Your next module alone will be worth picking it up.


June 19, 2009 08:31 by tellner

Second NWN Player's comment. Your amateur efforts are better than what most professional teams turn out.


June 19, 2009 04:18 by NWN Player

It's great to see that this series not only does get finished, but even soon! Too many mods for NWN 1 and 2 have been abandoned or put on hold (more often than not the same thing). Thank you very much for all the work you've put into your mods. It's really amazing.


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