Stonemeet - East Caves

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The Message
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The Bone Miners
Enter the Shadow
  1. Greeter's Post
    A crusty zombie fans himself, watching a number of undead miners go about their work.
    The zombie is Lechuc, the mine supervisor for the Death Guild:
    Lechuc: Ho there, fleshy ones! You may not want to proceed too far down the mines beyond. There's quite a few noxious fumes. Not so good for for those who need to breathe.
    1. Who are you?
    I'm Lechuc, the mine supervisor for the Death Guild.
    1. So, you like your job?
    Yeah, but the miners complain that I work them to death. Ha! I kill myself. Ho, ho.
    1. I see that your sense of humor has aged well over the years.
    2. Does only the Death Guild mine these tunnels?
    Yep. We've an arrangement with the goblins, not that they would survive the fumes for very long.
    2. Thanks for the advice. I'll be careful.

  2. Cave-in
    Large, jagged rocks cover the cavern floor. Evidently the braces collapsed, taking out much of the passageway.
    The body of a zombie is here:
    This zombie miner was evidently caught in the collapse of the mine. A large block of granite protrudes from his skull and various cuts and abrasions cover his muscular, pale body.
    He can be taken to Stonemeet for repair.

  3. Miner's Camp
    Undead miners of all shapes and sizes lounge about.
    "You know, being undead is a lot different than I thought it would be."
    "How so?"
    "Well, I thought there would be lots more frightening children, eating flesh, that sort of stuff."
    "Heh, I suppose we're all deluded by our expectations."
    "Tell me about it. When I was living, I worked all day pulling a plow."
    "Plus ca change, plus c'est la meme chose"
    "What gibberish are you spouting now?"
    "Never mind."

  4. Dangerous cavern
    Strange holes appear in the soft, earthy floor of this cavern. Periodically, gas jets out.
    Various "traps" that let off noxious gases are found around this cavern.

  5. Pitted Room
    The floor of this cavern is cracked, with several fissures opened up to a cavern below.
    Stepping in several areas of this room will move the player to the Small Lower Chamber. They'll receive 2pts of damage and get this message:
    The ground opens beneath you and you tumble down to a room below.

  6. Vein
    Undead miners work with picks, shovels, and pieced-together mining equipment to dig holes in the equipment-rich walls of this large cavern.
    Several of the miners have useful items that can be pick pocketed.

  7. Discards
    This small side cavern contains equipment deemed too useless to sell.
    A variety of weapons and armor are here, all of poor quality. Several dozen arrows and sling stones can be found scattered about.

  8. Dangerous cavern
    Several miners appear to have gotten in a spot of trouble.
    A carrion crawler has attacked a group of zombies. Zesha, one of the undead, will call:
    "Hey! Give us a hand with this beast, will you?"
    When the crawler dies, trigger:
    Zesha: Many thanks, friend. Here's a small token of appreciation. (give dart)
    Should the carrion crawler be killed and Zesha still live, she will give the party a +1 Dart of Returning (8,300 gp), Spendthrift's Gift:
    Created by a mage who was also a renound penny-pincher, Spendthrift's Gift was seen as a perfect present for his adventuring nephew Minish. When Minish was badly wounded in his first escapade, the magical dart was only used in pubs until it was finally hocked by its owner.

  9. Gassy Chamber
    Foul stenches jet upward to form a low-level green fog througout this area.
    Adventurers who pass through this room will suffer 1hp damage per round.

  10. Crystal Grotto
    Tiny crystals sparkle with inner light around this quiet room.
    Discarded in the corner is a skull:
    Feral Skull
    This humanoid skull has striking feline features.

    1. Examine the skull.
    (DC 10 spot check fails) The sockets of skull appear to glow slightly.
    (DC 10 spot check succeeds) The sockets of the skull glow slightly. The bone within each socket seems to have been carved out, as if a faceted gem or other object fit inside.
    2. (2 Cat Eyes in inventory) Place the cat eye jewels in the skull.
    As the cat eyes sink into their sockets, the skull flashes and a voice whispers "Ferel." (remove from inventory, add Skull of Ferel)

    Skull of Ferel
    In the age before the coming of man, the elder races dwelt on the surface of Toril. One of these was a feline people, who hunted the plains across much of what is now the Dales. Ferel, one of the great shamans of his tribe, foresaw the passing of his kind and made plans to preserve his spirit. Like most powerful magics, it was only partially successful. Only Ferel's animal spirit may be called now, his human essence having passed into the beyond.

    Summon tiger animal companion once per day.

  11. Warning Room
    A number of marks on the floor indicate fairly recent combat. Hacked limbs of undead miners can be seen about.
    On one of the undead bodies is a pearl necklace - 300gp.

  12. The Sleeper's Chamber

    1-3 Vampire Spawn sleep here. A trap that releases Sleep gas will spring and awaken the sleepers. In their lair is a variety of items:
    250gp, 3 amythests (50gp ea), Scroll of Magic Circle against Law, Scroll of Vampric Touch.
    100gp, Potion of Protection from Elements (fire).

  13. Side cavern
    This tiny side cavern has small footprints leading into small recesses in the wall.
    A small cache against the wall contains a Scroll of Monster Summoning II and 24 gp. When the cache is approached, several Undead Goblins will spew forth and attack.

  14. Small Lower Chamber
    Webs and dust cover the floor of this room.
    The party can get here by falling from the Pitted Room

  15. Watery Room
    In the center of this room lies a large pool, phosphorescent sparkles from the creatures within.
    Approaching the pool will cause several aquatic ghouls (Lacedons) to emerge and attack. A small crevice near the pool contains a cache of items:
    Potion of Cure Serious Wounds (x2), Potion of Neutralize Poison, 500gp

  16. Sloped tunnel
    This tunnel has a gradual slope.
    This allows the Pitted Room to have traps that lead down.

DM Notes
The Message
- The Walk
- Eureka
- Caves, level 1
- Caves, level 2
- Forest of Wyrms


Hill's Edge
- Hill's Edge
- Mayor's House
- Cyric Temple


Skull Gorge
- Side View
- Level 1 (Upper Temple)
- Level 2 (Entrance)
- Level 3 (Minor Oddities)
- Level 4 (Blasphemes)
- Level 5 (Tal'Nash)


Stonemeet
- Stonemeet
- West Caves
- South Caves
- East Caves
- Phthta's Realm


Enter the Shadow
- Blood Choice
- Forever Lords
- Undying


Extras